摘要 |
PROBLEM TO BE SOLVED: To provide a class 2 ball hitting playing machine which can attract interest in a game by suppressing waste of a starting prize-winning as much as possible. SOLUTION: In this playing machine, in the cases (S1, S4) where it is discriminated that there were starting port prize-winnings 1 and 2 to a starting prize- winning port during a period of a starting game, they are stored in a 1-starting counter C1 and a 2-starting counter C2 without invalidating them. Since the shift to the opening and closing operation of a variable prize-winning ball device based on the memory is conducted after a period of a starting game passd, an interest in a game can be attracted without wasting the starting prize- winning.
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