发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To facilitate the judgment of the timing of halting a game during a high probability playing. SOLUTION: When the processing executed by a main control board is shifts to a 'high probability limit routine', it is judged whether it is in a high probability or not (step S500). When the high probability is affirmative, subsequently, it is judged whether the pattern is variable or not (step S510). When the pattern is found variable during the high probability playing (steps S500-S510), the value of the frequency of varying the pattern is incremented (step S520) and it is judged whether the incremented frequency N of varying the pattern is above a specified value M or not (step S530). When the frequency N of varying the pattern is affirmatively above the specified value, a high probability flag Fg and the value of the frequency N of varying are both reset to '0' (steps S540-S550) while a processing is executed to return a yes/no judging value to '1' only (step S560).
申请公布号 JP2000288219(A) 申请公布日期 2000.10.17
申请号 JP19990102037 申请日期 1999.04.09
申请人 TAKAO:KK 发明人 UCHIGASHIMA TOSHIHIRO;UCHIGASHIMA TAKAHIRO
分类号 A63F7/02 主分类号 A63F7/02
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