发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To easily control ball appearance by successively stop-displaying after the lapse of a selected base varying time after starting the variation of each pattern and differentiating the selecting ratio of each base varying time depending on a normal game state or a specific game state so as to easily estimate a ball appearing ratio per a unit time. SOLUTION: In a pachinko machine 1, a base varying time is fixed without regard to a normal game state (a low probability state) or a big winning state or a high probability state when a 'li-zhi' pattern is displayed after starting the variation of patterns. When the 'li-zhi' pattern is not displayed, the machine 1 selects one base varying time from among at least two kinds of base varying time of different length. Then, after the lapse of a selected base varying time after respective patterns displayed in the respective display areas 10 to 12 of a pattern display part 3 start variation, stop display is successively executed and the selecting ratio of the each varying time is differentiated corresponding to the normal game state or the specific game state.
申请公布号 JP2000271302(A) 申请公布日期 2000.10.03
申请号 JP19990262607 申请日期 1999.09.16
申请人 TOYOMARU INDUSTRY CO LTD 发明人 ANDO NAOKI;KATO AKIHIRO;TAKEUCHI YASUHIRO;TOYODA YUTAKA
分类号 A63F7/02 主分类号 A63F7/02
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