发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To increase amusement in a game by developing direction display from the first time to the last one in prescribed times as a series of stories an direction-displaying images which are read from an image storage means for storing images divided at every time in the stories when a big winning occurs. SOLUTION: When a ball entering sensor 10 detects that a winning ball enters a start port, a big winning judging means 101 judges whether it is a big winning or not. When it is the big winning, a probability change judging means 102 judges whether the big winning is the probability change one for generating a probability change or not. Then the address of a probability change big winning direction table is set when it is the probability change big winning and the address of a non-probability change bit winning direction table is set when it is the non-probability change big winning. Then a probability change time count is added to a probability change time counter 106, the direction image corresponding to the big winning, that is, a direction pattern is retrieved and the image concerning a special game state by the big winning is displayed in a variable display device 30.
申请公布号 JP2000245922(A) 申请公布日期 2000.09.12
申请号 JP19990049888 申请日期 1999.02.26
申请人 SAMII KK 发明人 TOYOSHIMA KOJI
分类号 A63F7/02 主分类号 A63F7/02
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