发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of sufficiently awakening expectation feeling and excitation for a hit in a game player. SOLUTION: In a reach state appearing on a variable display means 30 in an execution process of a pattern matching game, a plurality of stop candidate portions where hits are made when a specified pattern is stopped are set. When the specified pattern is stopped and displayed at any one of the stop candidate portions, a hit is made to appear. A pattern matching game execution means 110 makes the reach state appear at the stop candidate portion corresponding to the reach state to be made to appear this time and at a stage that a plurality of fluctuated and displayed patterns are still left. A special value imparting and controlling means 130 imparts a special value to a game player when the specified pattern is stopped and displayed at any one of these plurality of stop candidate portions and a hit appears.
申请公布号 JP2000237408(A) 申请公布日期 2000.09.05
申请号 JP19990041158 申请日期 1999.02.19
申请人 ACE DENKEN:KK 发明人 TAKEMOTO TAKATOSHI
分类号 A63F7/02 主分类号 A63F7/02
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