摘要 |
PROBLEM TO BE SOLVED: To provide a game machine capable of sufficiently awakening expectation feeling and excitation for a hit in a game player. SOLUTION: In a reach state appearing on a variable display means 30 in an execution process of a pattern matching game, a plurality of stop candidate portions where hits are made when a specified pattern is stopped are set. When the specified pattern is stopped and displayed at any one of the stop candidate portions, a hit is made to appear. A pattern matching game execution means 110 makes the reach state appear at the stop candidate portion corresponding to the reach state to be made to appear this time and at a stage that a plurality of fluctuated and displayed patterns are still left. A special value imparting and controlling means 130 imparts a special value to a game player when the specified pattern is stopped and displayed at any one of these plurality of stop candidate portions and a hit appears. |