摘要 |
PROBLEM TO BE SOLVED: To provide a game device capable of generating a dynamic image whose model object is real and has high quality with a few operation load and to provide an information storage medium. SOLUTION: Each reference vertex coordinate group specifying each reference whole shape of a model object without a skeleton structure is stored as each reference motion data in a motion data storing part. Reference motion data MS and MT of an interpolation start point, and of an interpolation target point are selected from among reference motion data groups, a reference vertex coordinate group included in the MS and MT is interpolated and an interpolation vertex coordinate group is calculated. When connection motion is reproduced from a 1st motion to a 2nd motion, the MS is selected from among the 1st reference motion data group and the MT is selected from among the 2nd reference motion data group. The reference motion data that is the closest to the indication position of a reproduction time variable PT is defined as MS from among the 1st reference motion data group, and reference motion data that continues the front reference motion data and the MS are defined as MT from among the 2nd reference motion data group. |