摘要 |
PROBLEM TO BE SOLVED: To allow even the hardware with a low processing capability to generate a proper image containing no display error by electing blocks for a display object, and selecting an object stored in relation to the selected blocks as the display object. SOLUTION: The block-related object information memory section 142 of a memory section 140 stores an object in relation to all blocks containing the arranged object. A game calculation section 110 includes a clipping process section 120 selecting an object belonging to blocks for a display object. The clipping process section 120 selects the blocks for the display object and deploys the selected terrain blocks, and it deploys the object stored in relation to the selected terrain blocks as the display object. |