发明名称 METHOD FOR MAPPING TEXTURE IN HIGH SPEED
摘要 PURPOSE: A texture mapping method is provided to map texture in high speed by reducing volume of an operation, without using an exclusive board. CONSTITUTION: A method for mapping texture in high speed includes four steps. A first step is to separate a transformed triangle when coordinates of an original triangle and the transformed triangle are inputted, establish a vertex data structure of the transformed triangle, and obtain a start point and an end point of an X-axis scan line of a triangle side while scanning along the Y-axis by using the data structure. A second step is to obtain a Z value by adding at every pixel along the X-axis scan line. A third step is to obtain a corresponding pixel in the triangle by addition using a matrix operation. A fourth step is to interpolate brightness value by using a table, and repeats from the first step till every pixel of the triangle is scanned.
申请公布号 KR20000040483(A) 申请公布日期 2000.07.05
申请号 KR19980056142 申请日期 1998.12.18
申请人 CHOI, CHANG SEOK;KOREA TELECOM 发明人 JANG, WON YEONG;JEON, JUN HYEON;CHOI, CHANG SEOK
分类号 G06T1/00;(IPC1-7):G06T1/00 主分类号 G06T1/00
代理机构 代理人
主权项
地址