发明名称 |
METHOD FOR MAPPING TEXTURE IN HIGH SPEED |
摘要 |
PURPOSE: A texture mapping method is provided to map texture in high speed by reducing volume of an operation, without using an exclusive board. CONSTITUTION: A method for mapping texture in high speed includes four steps. A first step is to separate a transformed triangle when coordinates of an original triangle and the transformed triangle are inputted, establish a vertex data structure of the transformed triangle, and obtain a start point and an end point of an X-axis scan line of a triangle side while scanning along the Y-axis by using the data structure. A second step is to obtain a Z value by adding at every pixel along the X-axis scan line. A third step is to obtain a corresponding pixel in the triangle by addition using a matrix operation. A fourth step is to interpolate brightness value by using a table, and repeats from the first step till every pixel of the triangle is scanned.
|
申请公布号 |
KR20000040483(A) |
申请公布日期 |
2000.07.05 |
申请号 |
KR19980056142 |
申请日期 |
1998.12.18 |
申请人 |
CHOI, CHANG SEOK;KOREA TELECOM |
发明人 |
JANG, WON YEONG;JEON, JUN HYEON;CHOI, CHANG SEOK |
分类号 |
G06T1/00;(IPC1-7):G06T1/00 |
主分类号 |
G06T1/00 |
代理机构 |
|
代理人 |
|
主权项 |
|
地址 |
|