发明名称 |
VIDEO GAME MACHINE, VIDEO GAME PLAY CONTROL METHOD AND READABLE RECORDING MEDIUM WHERE THE METHOD IS RECORDED |
摘要 |
PROBLEM TO BE SOLVED: To provide a video game machine where a player can make characters on the screen have a pseudo-experience closer to an actual play. SOLUTION: The game machine is equipped with a storage means A that stores one or a plurality of character information (special ability or the like) in a game, an injury event control means B that controls an injury event during the game, a game suspension control means C that suspends the game if an injury event occurs, and a game resumption control means D that resumes the game if the injury event ends. Therefore, the player can allow the characters on the screen to have a pseudo-experience closer to a real play. |
申请公布号 |
JP2000176170(A) |
申请公布日期 |
2000.06.27 |
申请号 |
JP19980375088 |
申请日期 |
1998.12.11 |
申请人 |
KONAMI COMPUTER ENTERTAINMENT OSAKA:KK |
发明人 |
TOYOHARA KOJI;TANIBUCHI HIROSHI;MAEDA KOJI;NARITA FUJITOMO |
分类号 |
A63F13/00;A63F13/10 |
主分类号 |
A63F13/00 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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