发明名称 GAME MACHINE, METHOD FOR CHECKING HIT AND INFORMATION STORAGE MEDIUM
摘要 A game machine capable of correctly checking hit between moving objects moving at high speed. A relative coordinate calculating section (21) calculates the relative coordinates of a coordinate system of an opponent's car or the like of which the origin is the position of the player's car. A relative speed calculating section (22) calculates the relative speed between the player's car and the opponent's car. If the relative speed exceeds a predetermined value, a hit check position determining section (23) equally divides the distance that the player's car travels for 1/60 second at the relative speed by a length equal to or shorter than the length L of the player's car to determine the number of hit checks, and sets one or more hit check positions on the paths where the player's car and the opponent's car move. A hit check section (25) performs a hit check of the player's and opponent's cars at each hit check position.
申请公布号 WO0033928(A1) 申请公布日期 2000.06.15
申请号 WO1999JP06869 申请日期 1999.12.08
申请人 NAMCO LTD.;NAKANISHI, KENSUKE 发明人 NAKANISHI, KENSUKE
分类号 A63F13/00;A63F13/10 主分类号 A63F13/00
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