摘要 |
<p>PROBLEM TO BE SOLVED: To obtain a sufficient drawing speed, even if a CPU power or a loaded memory is reduced. SOLUTION: In this image display method, an animation is displayed on a display part by operating a sprite 61 following a scenario. The sprite 61 is divided into plural blocks 60, and each block 60 is compressed or extended independently. Preferably, sizes of the blocks 60 are fixed and data extension of all the blocks 60 are executed by single work memory of the fixed size covering the maximum size of the blocks 60 after extension.</p> |