发明名称 Texture mapping using a plane normal to a selected triangle and using a (U,V) origin thereof to preserve texture size upon surface scaling
摘要 A method, apparatus and article of manufacture for (U,V) texture mapping of object surfaces in a 3D graphics system in such a way that the size of the texture is preserved, and the texture wraps around curved surfaces, even when the surface is scaled. One or more triangles are selected from an arbitrary mesh of triangles. A plane normal and a (U,V) origin of the plane normal is determined for each selected triangle. The surface of the selected triangle is texture mapped using the plane normal and the (U,V) origin.
申请公布号 US6064394(A) 申请公布日期 2000.05.16
申请号 US19970962068 申请日期 1997.10.31
申请人 AUTODESK, INC. 发明人 MORRISON, SCOTT C.
分类号 G06T15/20;(IPC1-7):G06T15/00 主分类号 G06T15/20
代理机构 代理人
主权项
地址