发明名称 Initiating and scaling massive concurrent data transaction
摘要 An interactive multi-player computer hosted game employs an unstructured telecommunications link, such as the Internet, between a game server and a plurality of game clients. A game server, associated with a game driver, performs a performance monitoring function to determine an optimal bandwidth for each connection to a game client. Each information packet generated by the game driver is prioritized and queued for transmission in order of relevance for the game client. The game server then optimizes the transmission of information packets through the telecommunication network to the game client. Processed user input is received through the telecommunication network from the game client and transmitted to the game driver.
申请公布号 US6050898(A) 申请公布日期 2000.04.18
申请号 US19970856442 申请日期 1997.05.14
申请人 VR-1, INC. 发明人 VANGE, MARK;EFFIMOV, ALEXANDER;KOUTS, MICHAEL;LAGUTIN, VLADIMIR;MCKELLER, DAVID;PLUMB, MARC;SHIELDS, DANIEL;WILSON, GLEN
分类号 A63F13/12;G06F19/00;H04L12/56;H04L29/02;H04L29/06;H04L29/08;(IPC1-7):G06F15/16 主分类号 A63F13/12
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