发明名称 Method for reducing the rendering load for high depth complexity scenes on a computer graphics display
摘要 A method and apparatus for rendering a real-time synthetic environment on a computer display. A hidden surface removal technique is provided which combines an efficient pixel rendering architecture with a simplified modeling process. Specifically, the computer pixel graphics hardware processing load is balanced against a software geometric load to obtain optimum rendering performance by utilizing a "full" buffer in combination with adaptations of the z-Buffer and priority-list algorithms.
申请公布号 US6052125(A) 申请公布日期 2000.04.18
申请号 US19980003938 申请日期 1998.01.07
申请人 EVANS & SUTHERLAND COMPUTER CORPORATION 发明人 GARDINER, HAROLD DEE;URRY, RUSSELL JOSEPH
分类号 G06T15/40;(IPC1-7):G06F15/00 主分类号 G06T15/40
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