发明名称 |
Method for reducing the rendering load for high depth complexity scenes on a computer graphics display |
摘要 |
A method and apparatus for rendering a real-time synthetic environment on a computer display. A hidden surface removal technique is provided which combines an efficient pixel rendering architecture with a simplified modeling process. Specifically, the computer pixel graphics hardware processing load is balanced against a software geometric load to obtain optimum rendering performance by utilizing a "full" buffer in combination with adaptations of the z-Buffer and priority-list algorithms.
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申请公布号 |
US6052125(A) |
申请公布日期 |
2000.04.18 |
申请号 |
US19980003938 |
申请日期 |
1998.01.07 |
申请人 |
EVANS & SUTHERLAND COMPUTER CORPORATION |
发明人 |
GARDINER, HAROLD DEE;URRY, RUSSELL JOSEPH |
分类号 |
G06T15/40;(IPC1-7):G06F15/00 |
主分类号 |
G06T15/40 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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