发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which can give a player great expectation and game interest by orderly arranging patterns on pattern display parts and mutually synchronizing those patterns in an arranged pattern condition before completing a static pattern arrangement on a variable display device. SOLUTION: When a game ball got into any of starting entrance 112, 120, 121 in the game area to win a prize during a game, the prize winning is stored in a memory and the stored number of LEDs in a prize winning number display 107 are lit ON. The variable pattern display is carried out on pattern display parts 104-105 on a special pattern display 103. When a jackpot is generated by a combination of stopped patterns after that, a special game to open a door 117 of a variable prize winning device 114 is carried out. In that case, before the completion of a static pattern arrangement on the special pattern display 103, the Pachinko machine is controlled so that patterns on the pattern display parts 104-105 are orderly arranged and variable-displayed in the arranged condition and then static-displayed all together to complete a static pattern arrangement.
申请公布号 JP2000093603(A) 申请公布日期 2000.04.04
申请号 JP19990306083 申请日期 1999.10.27
申请人 SOPHIA CO LTD 发明人 NIIYAMA KICHIHEI;ITO KOJI
分类号 A63F7/02 主分类号 A63F7/02
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