发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a PACHINKO machine that gives variable patterns during a Reach state, which raises players' expectations more than ever. SOLUTION: When a combination of left and center pattern displays, which already variation-stopped, except the right pattern display is judged in Reach state by a step 124, already stopped left and center pattern displays start a variation-display by a step 132 and stopped simultaneous with the right pattern display which finally variation-stops and a step 138.
申请公布号 JP2000084189(A) 申请公布日期 2000.03.28
申请号 JP19990301930 申请日期 1999.10.25
申请人 SANYO BUSSAN KK 发明人 SAKAMOTO HIDEO
分类号 A63F7/02 主分类号 A63F7/02
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