发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine that gives novel and interesting games and players do not get tired of playing the games. SOLUTION: A PACHINKO machine 1a is designed in such a manner that when a ball passes through right and left gates 5, 6, a normal pattern starts to change, and after specified time is passed, the pattern stops its changing, and when a 'hit' pattern is fixed, a normal electromotive premium part 4 opens. When a ball is put in the normal electromotive premium 4, a special pattern starts to change, and after specified time is passed, the pattern stops its changing, and when a 'jackpot' pattern is fixed, the #ackpot' action occurs. A state change storage part is provided which stores up to four balls put into the normal electromotive premium 4 during the changing time of the special pattern. After the 'jackpot' action, 'state change time reduction' action occurs in that the state change time of the normal pattern and special pattern is reduced until a required number of balls which has been determined at the end of the 'jackpot' action are put in the normal electromotive premium 4.
申请公布号 JP2000084195(A) 申请公布日期 2000.03.28
申请号 JP19980261931 申请日期 1998.09.16
申请人 TOYOMARU SANGYO KK 发明人 MUKAI KOICHI;FUNABASHI HIDEAKI
分类号 A63F7/02 主分类号 A63F7/02
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