发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine wherein a game player can predict to certain extent a prize winning aspect by reporting the prize winning aspect determined by internal lottery to the game player. SOLUTION: Control for turning an annunciator lamp ON/OFF is conducted as follows. At first, reference is made to definite patterns of eleven kinds (S301), whereby it is decided whether or not a combined pattern of presentation aspect of a game start sound, reel lamp lights-out pattern and reel lamp flashing pattern in a series of games corresponds with any one of the difinite patterns (S302). In the case of no correspondence, the processing is terminated. If there is a correspondence, it is decided whether or not the annunciator lamp 5 is on or off at present (S303), and if the lamp is not on, the lamp 5 is turned on by a lamp actuation circuit (S304). If the lamp is on, the processing is terminated.
申请公布号 JP2000051433(A) 申请公布日期 2000.02.22
申请号 JP19980186855 申请日期 1998.06.17
申请人 ARUZE CORP 发明人 YOSHIDA HIROSHI
分类号 A63F5/04;A63F7/02;G07F17/32;(IPC1-7):A63F5/04 主分类号 A63F5/04
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