摘要 |
PROBLEM TO BE SOLVED: To realize a game machine for quickly executing repeated conversion and decoding based on a plotting command or data loaded from a storage medium. SOLUTION: The plotting command, fractal conversion parameter, or data loaded from a storage medium 5 are stored in a main memory 3, and the repeated conversion and decoding of plotting textures developed in VRAM 8 and 9 is operated by plotting processing parts 6 and 7 according to the plotting command or the fractal conversion parameter transferred under the control of CPU 1 and 2. Thus, it is possible to quickly attain the repeated conversion and decoding of the textures, and to obtain a restored image with high quality while realizing the repeated conversion and decoding by largely reducing calculated amounts. |