摘要 |
PROBLEM TO BE SOLVED: To supply a fresh service to a player and increase a pleasure of pachinko by providing a big win design memory display means which memories a stop design which generates big win whenever big win generates and displays the stop design to the player. SOLUTION: When a hit ball enters in a starting inlet and a starting switch 13 is being ON, a design control means 14 is operated and three lows of design changing parts of a design changing displayer 2 starts a changing display. In the occasion of which a combination of designs becomes a stated design when each design low stops after several minutes, the combination of designs is set as big win, then a changeable winning prize device 7 is opened. All of the stopped designs which generate big win are memorized in a design memorizing means 16 and for example, when '555' becomes big win, the corresponding lamp '5' is lit then returned to a usual game state with keeping the lit state. A combination of lit display lamps is distinguished mechanically and some privileges i.e., an increase of a probability of a generation of big win in future are given to the player.
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