摘要 |
PROBLEM TO BE SOLVED: To improve the site presence feeling of a game by detecting a movement of a player, and changing a mate movement displayed on a mate display means by determining a mate movement or damage corresponding to the movement. SOLUTION: A movement of a player 1 is captured by a camera 3 to be sent to a device main body 4 in almost real time. The device main body 4 arithmetically operates a movement or damage of a virtual opponent (a virtual character) 5 corresponding to the movement of the player 1 in almost real time on the basis of this movement. The movement of the opponent 5 is displayed on a display 2 according to the operation result. For example, when a straight punch delivered toward the opponent 5 by the player 1 excellently hits the face of the opponent 5, a state of the punched opponent 5 is arithmetically operated in real time to display a state of bending largely backward or being knocked down on the display 2. Thus, the site presence feel can be improved. |