发明名称 WHOLE BODY ACTION INPUT TYPE GAME AND EVENT DEVICE
摘要 PROBLEM TO BE SOLVED: To improve the site presence feeling of a game by detecting a movement of a player, and changing a mate movement displayed on a mate display means by determining a mate movement or damage corresponding to the movement. SOLUTION: A movement of a player 1 is captured by a camera 3 to be sent to a device main body 4 in almost real time. The device main body 4 arithmetically operates a movement or damage of a virtual opponent (a virtual character) 5 corresponding to the movement of the player 1 in almost real time on the basis of this movement. The movement of the opponent 5 is displayed on a display 2 according to the operation result. For example, when a straight punch delivered toward the opponent 5 by the player 1 excellently hits the face of the opponent 5, a state of the punched opponent 5 is arithmetically operated in real time to display a state of bending largely backward or being knocked down on the display 2. Thus, the site presence feel can be improved.
申请公布号 JP2000033184(A) 申请公布日期 2000.02.02
申请号 JP19990003604 申请日期 1999.01.11
申请人 KUJIRADA MASANOBU 发明人 KUJIRADA MASANOBU
分类号 A63B69/00;A63F13/00;G06F3/00;G06F3/01;G06F3/048;G06T13/20 主分类号 A63B69/00
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