发明名称 PACHINKO GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To increase the interest of a player by storing a number of winning game balls entering a start hole during the generation of right, judging the existence of the memory when a door of a large prize hole is closed to open the door of the large prize hole, and improving the probability of the generation of the right in a variable display element after the extinguishment of the right in accordance with a number of times of the generation of the rights. SOLUTION: When a game ball enters a specific winning hole 1, a special device 3 is operated, and the numbers are variably displayed on three segment display bodies 2a-2c. When the displayed numbers are agreed with the predetermined numbers, the right for opening a door 5 of a large prize hole 4 is generated, and a large prize state for opening the door 5 of the large prize hole 4 is gained when the game ball enters a start hole during the generation of the right. When the game ball enters the large prize hole 4 in the large prize state, a number of winning balls are counted by a winning ball counter 7 and stored. The existence of the memory is judged when the door 5 is closed to open the door 5, and the probability of the generation of right of the special device 3 after the distinguishment of the right is improved in accordance with a number of times of the generation of the rights by the controlling.
申请公布号 JP2000024202(A) 申请公布日期 2000.01.25
申请号 JP19990173707 申请日期 1999.06.21
申请人 SANYO BUSSAN KK 发明人 MATSUBARA NOBUO
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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