发明名称 |
Scalable game server architecture |
摘要 |
A scalable game apparatus and method for implementing a multi-player computer game includes a plurality of networked computers over which computer processes are distributed. In various embodiments, each computer includes a baron process which coordinates the spawning of a sector manager process on the computer and communicates with a primary server process on one of the networked computers. The primary server process determines on the basis of computer loading which computer in the network should be used to spawn a new sector manager. Each sector manager implements a logical area into which game players can enter and perform game-related activities. Each baron process provides computer loading information to the primary server process. The inventive method and apparatus allows a large number of players to be efficiently accommodated while improving the reliability of the game.
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申请公布号 |
US6015348(A) |
申请公布日期 |
2000.01.18 |
申请号 |
US19960733578 |
申请日期 |
1996.10.18 |
申请人 |
STARWAVE CORPORATION |
发明人 |
LAMBRIGHT, PATRICK B.;GEDYE, DAVID M. |
分类号 |
A63F13/12;G06F19/00;(IPC1-7):A63F9/22 |
主分类号 |
A63F13/12 |
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