发明名称 PACHINKO GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a Pachinko (Japanese pinball game) machine such that it is impossible to expect what kinds of jackpot symbols combined have brought about a jackpot playing condition until the symbols are finally determined. SOLUTION: During a changing process at the time of jackpot, ready-to-win symbols '7' displayed on display lines 24a, 24b during a ready-to-win condition, in which the same symbols are displayed when the two display lines 24a, 24b which are the first to stop are stopped, and a combination of jackpot symbols '9.9.9' finally displayed on the display lines 24a-24c when all of the display lines 24a-24c are stopped, are selected from different symbol patterns. Therefore, the symbol '7' and the combination of jackpot symbols '9.9.9', displayed during the ready-to-win condition, do not necessarily coincide, and it is impossible to predict what kinds of jackpot symbols combined have brought about a jackpot playing condition until the symbols are finally determined, so that the game machine can keep the player interested to the end of the game.
申请公布号 JP2000005402(A) 申请公布日期 2000.01.11
申请号 JP19990052364 申请日期 1999.03.01
申请人 SANYO BUSSAN KK 发明人 FUKUMOTO NOBUAKI;TAKAYAMA MITSURU
分类号 A63F7/02 主分类号 A63F7/02
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