发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To avoid losing an advantageous situation in a special game state by a previous notice by reducing frequency of the previous notice during a predetermined time period in the special game state comparing with a normal state or by not informing of the previous notice. SOLUTION: A basic circuit judges (S782) whether a big hit counter in a special design bank shift process is zero or not (S781). When the counter in not zero, the basic circuit judges whether a high probability state is occurred or not. When the high probability state is not occurred and a normal state is occurred, a flag for previously informing of big hit is set (S783), and a value of the counter for previously informing of the big hit is changed to minus 1 (S784). When the high probability state is occurred, the flag for previously informing of the big hit is not set. A value except zero is set in the big hit counter thereby and the previous notice for the big hit can be realized. Since the big hit notice can be realized only in the normal state, a total time for the previous information for the big hit at the high probability and the special design variation can be shortened and the high probability state can rapidly be digested without losing an advantageous situation.
申请公布号 JPH11342245(A) 申请公布日期 1999.12.14
申请号 JP19980166093 申请日期 1998.05.29
申请人 SANKYO KK 发明人 UGAWA SHOHACHI
分类号 A63F7/02 主分类号 A63F7/02
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