发明名称 Method and system for merging pixel fragments in a graphics rendering system
摘要 A method for merging pixel fragments to reduce memory usage in a graphics rendering system. In rendering a graphics scene, geometric primitives of objects in the scene are rasterized to create pixel data including pixel fragments representing partially covered pixels. Lists of pixel fragments having color, depth, and coverage data are stored in a fragment buffer. When a new fragment is generated, an attempt is made to merge the fragment with the last fragment stored for a corresponding pixel location. Fragments are merged if they are within predefined depth and color tolerances.
申请公布号 US5990904(A) 申请公布日期 1999.11.23
申请号 US19960672425 申请日期 1996.06.27
申请人 MICROSOFT CORPORATION 发明人 GRIFFIN, KENT E.
分类号 G06T11/00;G06T13/00;G06T15/00;G06T15/20;G06T15/60;(IPC1-7):G06F15/00 主分类号 G06T11/00
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