摘要 |
PROBLEM TO BE SOLVED: To impart variation to the expression of conversation between characters by arranging a conversation display control means for displaying a conversation text on a display means and a conversation length-counting means to counting the length of the conversation text displayed to output a rhythmical effect sound to match with the length of conversation counted. SOLUTION: A conversation data reading part 301 reads conversation data of non-player character from a conversation data recording part 302 by depressing an O-button of a controller 3 and the number of characters of the conversation is counted by a conversation length counting part 303. A rhythmical effect sound data is read out of an effect sound data recording part 305 with the number of characters of the conversation as key and an effect sound data is outputted via an effect sound outputting part 307. Thus, the effect sound data are read out with the number of characters of the conversation counted as key, wherein initialization is performed at n=1 to display the n-th character of the conversation while a music note with the nth effect sound is outputted to a speaker 5. |