摘要 |
PROBLEM TO BE SOLVED: To provide a game machine where the change of decision pattern is made to be various in order to easily grasp a game situation. SOLUTION: When a reach state (a prescribed timing) is obtained, a special pattern (decision pattern) is gradually reduced (step S64). Besides, at the time of a big hit (the prescribed timing) (S70), the pattern is gradually enlarged and displayed (S72). In these cases, the special pattern is not instantaneously changed. Therefore, a game player easily grasps the transition of the game situation. Besides, the special pattern is variously changed by at least one of the states among enlargement, reduction and movement. Therefore, a decorative effect is provided in the change of the pattern and also pleasure to see the change is given to the game player. |