发明名称 COMPUTER GAME DEVICE
摘要 PROBLEM TO BE SOLVED: To make the movement of an enemy character clearly visible even when characters come close each other by providing a means to set viewpoint coordinates or fixation point coordinates, in response to intervals between characters which are longitudinally arranged in the sight line direction in a coordinate system of a virtual space. SOLUTION: When an interval L between an own machine C1 and an enemy machine C2 in a virtual space is shorter than a specified distance L1, and both machines C1, C2 are overlapped in a screen, viewpoint coordinates are changed, and the overlapping is prevented from occurring. That is, the location of a camera V is moved in such a manner that a height H2 from the lower end location of the own machine C1 in fixation point coordinates Q2 may become higher than a specified height, and also, a distance M2 from the viewpoint coordinates P2 may become shorter. By this method, an angle θ2 based on the horizontal in the sight line direction R2 , from the viewpoint coordinates P2 to the fixation point coordinates Q2 , becomes larger, and the enemy machine C2 becomes visible.
申请公布号 JPH11235466(A) 申请公布日期 1999.08.31
申请号 JP19980135659 申请日期 1998.05.18
申请人 SEGA ENTERP LTD 发明人 YAMAMOTO SHINICHIRO;YAMAMOTO KENJI;ENDO HISASHI
分类号 A63F13/00;G06T19/00 主分类号 A63F13/00
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