发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which keeps a player enjoying a game with a highly sustained interest by presenting fresh and highly attractive contents of the game. SOLUTION: In a pachinko machine 1, when a game ball enters an ordinary accessory 4, six special patterns as shown in a set of 2×3 matrix vary on a special pattern display section 3 and after a specified time, a display is made by stopping patterns in the order of the left row, the middle row and the right row. When a special pattern displayed by stopping the individual patterns presents a 'jackpot' or a 'medium winning', a state advantageous for a player is generated. In the structure of the pachinko machine 1, when the individual patterns of the special pattern are stopped sequentially, if one in the combination of a left upper pattern and a middle upper pattern previously displayed by stopping or in the combination of a left lower pattern and a middle lower pattern is contained in the 'jackpot' or the 'medium winning pattern', the other one thereof is also contained in the 'jackpot' or the 'medium winning pattern'.
申请公布号 JPH11226204(A) 申请公布日期 1999.08.24
申请号 JP19980347499 申请日期 1998.12.07
申请人 TOYOMARU SANGYO KK 发明人 SATO FUMIAKI
分类号 A63F7/02 主分类号 A63F7/02
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