摘要 |
PROBLEM TO BE SOLVED: To realize a fight full of presence in a roll playing game by providing time attributes for a player character and an enemy character so as to allow the enemy character to fight-back to be displayed against an attack by the player character when these time attributes are coincident with each other. SOLUTION: Relating to a video game device displaying the player character and the enemy character with individual time attributes on a display 4 to allow them to fight against each other, the characters start counting time individually with the turning point of the input of a fighting command by a controller 3 as a fighting command inputting means. Then, whether both of the characters are arranged within a fixed distance is judged at the point of time of this counting and the attack display of one character and the fight back display of the other character are simultaneously this time when the counted times of both of the characters are coincident with each other when they are within a fixed range. |