发明名称 VIDEO GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To increase variation in the procedure of a game and make the game amusing by a method in which targets judged that they are not connected to a ceiling or targets existing on the upper side are caused to fall and the targets judged that the targets include a specific target are raised. SOLUTION: A bubble 22 is sent forth by turnably operating a shooting cylinder 21 through the operation of an operating device. Bubbles 22A-22C displayed on the upper part of a monitor come down according to the number of times that the bubble 22 is sent forth from a shooting base 20. Here, a CPU circuit is provided with a judging means which judges whether or not, for example, four bubbles including an antigravity bubble 22 UP are connected with a ceiling 25 or other bubbles existing on the upper side, and when the judging means judges that the four bubbles including the antigravity bubble 22 UP are not connected with the ceiling 25 or the other bubbles existing on the upper side, a mass of the four bubbles including the antigravity bubble 22 UP is raised.
申请公布号 JPH11197353(A) 申请公布日期 1999.07.27
申请号 JP19980021377 申请日期 1998.01.19
申请人 TAITO CORP 发明人 OSHIMA TSUKASA;OHARA KAZUHIRO;KUROKI NOBUAKI
分类号 A63F13/00 主分类号 A63F13/00
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