摘要 |
PROBLEM TO BE SOLVED: To provide a pachinko machine capable of enhancing the interest of a game without losing the original role of a reach. SOLUTION: In the case where it is judged to be a special pattern start memory U2=4 (S584), a normal reach pattern and a stop pattern are selected (S586), a BC synchronous reach pattern and the stop pattern are selected (S588) and an ABC fluctuation reach pattern and the stop pattern are selected (S590). Then, fluctuation patterns and the stop patterns stored in correspondence in 1st-3rd special pattern start memories are respectively rewritten to the reach patterns and the stop patterns selected in the step 586 - the step 590 (S592). Thus, shift to the reach pattern of a high probability of large winning generation is performed stepwise like a normal reach →BC synchronous reach → ABC fluctuation reach. |