摘要 |
In an error diffusion halftone screen generation system, improved image smoothness in the highlight and shadow areas is obtained by calculating the distance to the nearest previously generated output dot. The square of the distance to the nearest previously generated dot is used as a bias value to effectively modulate the error diffusion threshold. The resulting output provides a halftone with a more uniform texture in the highlight and shadow areas of the screened image. The resulting pattern resembles the pattern of dots produced by tightly packing imaginary circles in the image plane, and placing an output dot at the center of each such tightly packed imaginary circle.
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