摘要 |
PROBLEM TO BE SOLVED: To secure the variation in attack and defense though the instructions of attack and defense are executed by the same means by dealing with an attack or defense executed first as an attack and dealing with an attack or defense a fixed time later as a defense so as to calculate a defense succeeding degree from these combination. SOLUTION: When one player instructs an attack to a character, whether the attack is a front attack or a rear attack is instructed by depressing a circle button or a cross-masked button of one controller 501. Next, CPU 201 judges whether the other player instructs defense to the character during a fixed time after the attack. By inspecting the timing of the attack and defense like these, the attack and defense are displayed by the same button. Then, when the attack of the character of one player hits the character of the other player in the case of not instructing the defense, the damaged movement and the dead movement of the character of the other player are displayed. |