摘要 |
PROBLEM TO BE SOLVED: To reduce the workload of character generation by calculating a reference polygon on the basis of arrangement information on a reference polygon on a screen and calculating component polygons for the reference polygon. SOLUTION: After the center of a body polygon 201 is determined as a game advances, the body polygon 201 is calculated and a head polygon 202, wrist polygon 203R and 203L, and ankle polygons 204R and 204L arranged at specific positions are calculated from the body polygon 201. The head polygon 202, wrist polygons 203R and 203L, and ankle polygons 204R and 204L are arranged at distances from the body polygon 201 and there is no joint, so the head polygon 202, wrist polygons 203R and 203R, and ankle polygons 204R and 204L can freely be extended from the head polygon 201 and contracted. Consequently, the calculation steps can be decreased. |