发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To enhance and stimulate expectation of a player to a variable display game to enable him to improve amusement by completing a prescribed number of patterns to change the game condition to a big prize condition in an identical variable display game after going into a missing conditions in which no REACH (ready-for-wining) condition is completed and a prescribed number of patterns are not completed. SOLUTION: The central control part 14 of a pachinko machine is constituted of a control program, a ROM 14a to store image data displayed on a display part 12, a RAM 14b to temporarily store data, and others. The display part 12 and a frame memory 16 are connected to the central control part 14 through a driver 15. When a pachinko ball gets into a first specific prize port or a second specific prize port, the central control part 14 starts a variable display game and displays the variable display game on the display part 12. When the game condition comes to a missing condition in which no REACH condition is completed and a prescribed number of patterns are not completed, then the game condition is changed to a big prize condition by completing a prescribed number of patterns in the identical variable display game.
申请公布号 JPH1190007(A) 申请公布日期 1999.04.06
申请号 JP19970308065 申请日期 1997.09.19
申请人 KIYOTA KENJI 发明人 KIYOTA KENJI
分类号 A63F7/02 主分类号 A63F7/02
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