发明名称 |
METHOD FOR DIAGNOSING AFFINITY WITH GAME CHARACTER, VIDEO GAME DEVICE AND RECORD MEDIUM |
摘要 |
PROBLEM TO BE SOLVED: To provide a video game increasing amusement by automatically diagnosing affinity with a game character in the process of a game. SOLUTION: A favorable point expressing the favorability of a companion character to be an affinity diagnosing object is made correspondent to choices shown in conversation. Each time of detecting a selected choice at the time of each conversation, a favorable point managing part 76 houses a favorable point corresponding to the choice receiving result in a favorable point housing part 77. A character selecting part 78 selects the companion character of a highest favorable point. A companion character managing part 74 shows the result of companion diagnosis to a player. |
申请公布号 |
JPH1176609(A) |
申请公布日期 |
1999.03.23 |
申请号 |
JP19970239383 |
申请日期 |
1997.09.04 |
申请人 |
KONAMI CO LTD |
发明人 |
KONO JUNKO |
分类号 |
A63F9/06;A63F13/00;A63F13/10 |
主分类号 |
A63F9/06 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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