发明名称 PACHINKO GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a pachinko game machine which can prevent an illegal act using a hanging board, etc. SOLUTION: If the value of an opening/closing movement counter and the value of an M counter are coincident (S82: Yes) and if the value of a 10 counter coincides with the value of an N counter (S83: Yes), this is regarded as the opportunity to change a winning value and the value of a winning value table corresponding to the number of the value of a change counter is written into a second winning value memory (S84) to preserve a new winning value for a low-probability mode. Since the timing at which balls enter a large winning hole is random, such timing of winning is regarded as the opportunity to change the winning value, thus making it impossible to expect (calculate) the timing of the occurrence of a jackpot with the use of a 'hanging board'. The value written in the second winning value memory is written (S95) into the winning value memory through a winning value memory renewal process (S7), whereby the winning value is actually changed.
申请公布号 JPH1170257(A) 申请公布日期 1999.03.16
申请号 JP19980154324 申请日期 1998.06.03
申请人 SANYO BUSSAN KK 发明人 ABIKO MASAMI;NAKAJIMA HIROSHI;NASU TAKASHI;YAMAZAKI YOSHIO
分类号 A63F7/02 主分类号 A63F7/02
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