摘要 |
PROBLEM TO BE SOLVED: To provide a health promotion game machine which makes a user to have participation consciousness to a game and is useful for health promotion. SOLUTION: A case body 1 is fit on a user's body and body motion by walking is detected by a body motion sensor. The number of steps in a day is counted and, if the number is 5,000-20,000, it is acknowledged as suitable and the image of a shed monster corresponding thereto is displayed on a liquid crystal display 2, and, if the number is fewer than 5,000 a day and this condition is continued for some days, the image of a sick monster is displayed on the liquid crystal display 2, and, if the number is over 20,000, it is excess walking, and the image of a tired monster is displayed on the liquid crystal display 2. |