摘要 |
PROBLEM TO BE SOLVED: To guess the move of a candidate a computer is thicking of in a game played between opponents, such as shogi (Japanese chess) alternately moved by a person or a computer. SOLUTION: What kind of candidate move and to which piece the computer presently thinks of is displayed with arrows 8 to 11 on the panel surface 6 of a picture 5. In this display, the color of an arrow is changed, etc., to discriminate a piece, which is presently most probable to be started, from the other start displays. |