发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To prevent inconvenience that a player gets tired of viewing a display state displayed at a variable display device as much as possible. SOLUTION: When a reach state is generated, a hero character 5d, a monster character 5e and life power graphs 5f and 5g for indicating the life power of the respective characters 5d and 5e with a bar graph are displayed and a fighting scene in which the one which eliminates the life power of an opponent first is a winner between the hero character 5d and the monster character 5e is displayed. When the hero character 5d wins in the fight, a third special pattern 5c is turned to '7' and large winning is generated. On the other hand, when the hero character 5d loses, a numerical value other than '7' is displayed at the third special pattern 5c. Also, in the case that the life power of both characters 5d and 5e is simultaneously lost, the third special pattern 5c is turned to '7' with the probability of 1/2. As the monster character 5e, the plural kinds of the ones provided with different strengths are provided.
申请公布号 JPH10295896(A) 申请公布日期 1998.11.10
申请号 JP19980108056 申请日期 1998.04.17
申请人 SANKYO KK 发明人 UGAWA SHOHACHI
分类号 A63F7/02 主分类号 A63F7/02
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