发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To increase a characteristic as a game and expectation and make it possible to play fairly by making a machine in such a mechanism that the probability of a big hit may change depending on how far a given subject has been worked out when a pattern displayed by a variable display device becomes a specific one. SOLUTION: When a game becomes a reach wherein a first stop pattern and a second stop pattern are the same, a subject is given to a player. For example, such a message is displayed on a liquid crystal display unit of a variable display device that a touch button 172 should be pressed ten times within a specified period of time. Then, the player operates the touch button 172 according to the subject given. Nextly, a judgement means constituted by control systems judges how mane times the touch button 172 has been pressed within the specified period of time, and when the button 172 has been pressed ten times and the subject is completely worked out, it selects a third stop pattern to be displayed on the variable display device from random numbers which have a high probability of a big hit. When the button 172 has been pressed only nine times or less, it selects a third stop pattern from random numbers having a low probability of a big hit.
申请公布号 JPH10277220(A) 申请公布日期 1998.10.20
申请号 JP19970083750 申请日期 1997.04.02
申请人 HEIWA CORP 发明人 MIYASHITA MASAHIKO;EBARA SHUICHI
分类号 A63F7/02 主分类号 A63F7/02
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