发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine having various production displays for entertainment with many ideas to enable a player to continue game for a long time. SOLUTION: The pachinko 1 has a pattern display part 3 having a large-sized liquid crystal screen at the central upper part of a playing area 2, and when a playing ball puts into a usual electromotive prize area 4, the patterns at the pattern display part 3 varies and displays a stop pattern after a determined period. If the stop pattern is the 'jackpot pattern', a 'jackpot condition' occurs. When the pattern displayed at the pattern display part 3 does not vary for a determined period, the display at the pattern display part 3 is switched to one of first to third production displays.
申请公布号 JPH10244045(A) 申请公布日期 1998.09.14
申请号 JP19970050793 申请日期 1997.03.05
申请人 TOYOMARU SANGYO KK 发明人 NAGANO MITSUYOSHI
分类号 A63F7/02 主分类号 A63F7/02
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