发明名称 STORAGE MEDIUM STORING PROGRAM FOR VIDEO GAME
摘要 PROBLEM TO BE SOLVED: To realize a video game which is motive and has full ambience by clocking the time predetermined for each character in response to processing related to the operation of an enemy character, and performing transition to processing related to the next operation for the character when a predetermined time elapses. SOLUTION: An execution program of a CPU 50 of a game processor 10 is stored in a ROM 31 built in a memory cartridge 30. The ROM 31 is connected to the CPU 50 by a system bus through a connector when the memory cartridge 30 is connected to the game processor 10. In an active time battle, even in the time zone of the command input by a player concerning a playing character, the standby time and the operation preparation time of an enemy character are let elapse momentarily, clocking of time is continued without stop, and even if a playing character is in the course of command input, it is attached by the enemy character.
申请公布号 JPH10244072(A) 申请公布日期 1998.09.14
申请号 JP19980049056 申请日期 1998.02.13
申请人 SUKUUEA:KK 发明人 SAKAGUCHI HIRONOBU;ITO HIROYUKI
分类号 (IPC1-7):A63F9/22 主分类号 (IPC1-7):A63F9/22
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