发明名称 |
Method and system in display device interface for managing surface memory |
摘要 |
A display device interface creates surface structures to represent regions in system or video memory. These surface structures enable application programs to access video memory directly. A flipping structure includes a front buffer and one or more back buffers. In response to an application's request to flip a flipping structure, a flipping function changes the reference to underlying surface memory, but the flipping structure remains unchanged with respect to the application. Surface structures are implemented using surface objects that represent pixmaps, Z buffers, or alpha buffers stored in video or system memory. Complex surface structures including two or more surfaces are implemented by attaching surface objects to each other.
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申请公布号 |
US5801717(A) |
申请公布日期 |
1998.09.01 |
申请号 |
US19960641015 |
申请日期 |
1996.04.25 |
申请人 |
MICROSOFT CORPORATION |
发明人 |
ENGSTROM, G. ERIC;EISLER, CRAIG G. |
分类号 |
G06F3/14;G09G5/00;G09G5/36;G09G5/397;G09G5/399;(IPC1-7):G06F13/00 |
主分类号 |
G06F3/14 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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