发明名称 Method and apparatus for adaptive nonlinear projective rendering
摘要 <p>In three-dimensional graphics rendering, a method of texture mapping, or shading, applies to triangle-based graphical objects having undergone a perspective transformation. The present invention makes use of linear interpolation for determining the appropriate mapping for the interior points of each triangle, thus reducing the computation-intensive mathematical calculations otherwise required. In order to minimize visual artifacts due to high interpolation errors, the borders of each triangle are tested against a predetermined threshold, and the triangle subdivided if any of the borders contain a maximum error which exceeds the threshold. The subdivision continues until all triangle sides have maximum errors that are less than the threshold value. Linear interpolation is then used to determine all mappings for the sides and interior points of the triangle. In alternative embodiments, the triangle is subdivided without using recursive methods. In one non-recursive method, the entire triangle is subdivided uniformly based on the necessary number of segments into which the triangle sides must be broken to keep the maximum error below the threshold. In another non-recursive method, w-isosceles triangles are subdivided into trapezoids, each of which is then subdivided into w-isosceles, and mostly geometrically isosceles, triangles. &lt;IMAGE&gt;</p>
申请公布号 EP0860798(A2) 申请公布日期 1998.08.26
申请号 EP19980101550 申请日期 1998.01.29
申请人 SEIKO EPSON CORPORATION 发明人 KAMEN, YAKOV;SHIRMAN, LEON
分类号 G06T11/20;G06T15/10;(IPC1-7):G06T15/10 主分类号 G06T11/20
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