发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To furthermore improve interest by improving players' interest to the state (content) of reedy for winning to form next compared with the cast of simply waking advance notice of to vary a game. SOLUTION: A pachinko machine 1 is provided with a special pattern display 13 displaying plural patterns 17, a sensor (switches 21 and 23) detecting a playing situation and a controller 24 controlling the display 13 based on the detecting result of the switches 21 to 23. When the gaming situation of the switches 21 to 23 meets a prescribed condition, the controller 24 vary-displays the pattern 17 of a pattern string 14 to 16 on a display 13. When the varying of the patterns are stopped at a specific pattern through ready for winning, a big winning state advantageous for the player is generated. The controller 24 discriminates the state of the and makes advance notice of in a mode different depending on the discriminated state in advance of the forming of reach.
申请公布号 JPH10174750(A) 申请公布日期 1998.06.30
申请号 JP19960354339 申请日期 1996.12.18
申请人 SANYO BUSSAN KK 发明人 TATEMATSU HIKONORI
分类号 A63F7/02 主分类号 A63F7/02
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