发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve the interest of a player and to improve customer gathering power by selectively deciding the number of times of continuation by a display pattern turned to a specified combination and performing pattern matching by a large winning probability set in high and low specified classes. SOLUTION: The large winning probability setting means 21 of a CPU sets at least two or more high and low large winning probabilities. Also, a continuation number-of-times execution means 23 selects one from the plural numbers of times of the continuation by the display pattern (produced point) of a variable display device 18 at the time at the high probability set by the large winning probability setting means 21 and performs a pattern matching game. For instance, the number of times of the continuation of '5' is selected in the case that the display pattern is '3' and the number of times of the continuation of '4' is selected in the case that the display pattern is '7' and '5'. Then, when the special state of one time is performed, the arithmetic part of the CPU computes '1' from the number of times of the continuation. Repetition is performed until a subtracted result is not more than one any more and a normal probability mode is returned when it is not more than one any more. Thus, the interest of the player is improved and the customer gathering power is improved.
申请公布号 JPH10165594(A) 申请公布日期 1998.06.23
申请号 JP19960336100 申请日期 1996.12.16
申请人 ACE DENKEN:KK 发明人 TAKEMOTO TAKATOSHI
分类号 A63F7/02 主分类号 A63F7/02
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