摘要 |
<p>Toys using the phenomenon of magnetism, magnetic fields + -, when the poles of opposite sign produce attracting forces and the poles of the same sign repelling forces. A. Goat and cabbage - Placing a magnet with pole (+ or -) at the mouth of the "goat" figure and placing a magnet on the "cabbage" figure, we get a disposition of magnetic fields + - or ++ (- -). With respect to the already mentioned phenomenon of attracting and repelling forces between the magnetic poles, we get situations in which the toy animates real events from the animal world, for example at the position +- the goat grabs the cabbage , at the position ++ (- -) the goat's head removes the from the cabbage. By animating the events from the real world, using a playing field, dice and rules of the game we travel over the numbered field from the start to the goal. The playing field consists of wavy blades which contribute to a better appearance, facilitate the recognition of the numbered positions and help the motorically handicapped people achieve a more precise locating of the figures. B. A pair of dogs - multicoloured and separable figures - a pair of dogs. In each figure pole + is built into the head and pole - at the buttocks. The phenomenon of magnetism here creates animation from the dog's world. The dogs remove their muzzles while they are smelling one another's buttocks. C. A pair of rams - multicoloured and separable figures- a pair of rams. In these, in one figure pole + is built into the head and pole - into the buttocks, while in the other figure from the pair just the opposite is done. The phenomenon of magnetism makes the rams bump one into another and fight with horns. Possible material for making the figures: besides the magnets, multicoured wood, or multicoloured health-benign plastics.</p> |